Thursday, December 16, 2010
Madden 2000
Tuesday, November 23, 2010
Madden '99
Wednesday, October 27, 2010
Madden '98
Friday, October 15, 2010
Madden '97
Thursday, September 23, 2010
Madden '96
SEGA Genesis
Click HERE for screenshots.
“Madden 96 SACKS the competition” – Electronic Gaming Monthly
Madden ’96 is the Madden game that I have played the most in my life, hands down. For me, as a 13 year old, Madden ’96 was the culmination of all that was great about football on the SEGA Genesis. I played the shit out of it every day after school (seemingly) for years. This game came out in late 1995 – mere months before the release of the SONY Playstation (and a year before the N64). This would- sadly – be the last time a Madden game was given full attention by developers on the SEGA Genesis. Fortunately for Genesis owners, they went out with a bang.
To begin, this was the first year that lots of extra features started to creep in- a “general manager” option was offered allowing the player to trade and sign players while taking the salary cap into account. This system is pretty crude by today’s standards, but it is an interesting effort nonetheless. A “scouting combine” allows you to create your own players and run through drills to determine your player’s stats. While this most often is little more than button mashing, it is still a novelty to create yourself in a Madden game on the Genesis.
One of the features that I find oddly fascinating and really appreciate is that you can clearly read jersey numbers on players while in-game. The player models may be closer to the “cartoony” style of Madden ’94 and less like the “realistic” models of Madden ’95, but there is practical value in being able to see jersey numbers while in game. I think it is a huge improvement.
On powering up the SEGA, the opening screens grab you immediately. The opening stomps from Queen’s “We will ROCK YOU” start playing as photo-realistic images of star players flash across the screen. This bliss culminates in a still photo of Madden with the FOX Sports theme song triumphantly blasting.
After seeing all of this, I resolved to play through an entire season. Why not? The game is based on the 1995 schedule, which is the first year I watched every game in the Pats season (they went 6-10). It was also Curtis Martin’s rookie year!
I launched right into it, taking note of the excellent presentation of the menu screens as I went. Photo-realistic images featuring on-field action and famous players are sprinkled throughout. I also noticed that Pat Summerall is now in the game as a play-by-play commentator to complement John Madden’s “color” commentary.
Week 1 in the 1995 season was against the Bill Belichick coached Browns. The first chink in the armor in presentation of Madden '96 was on the coin-toss. In a bizarre twist, the animation and sequence is IDENTICAL to Madden '95 - the player models, fonts, color schemes, everything is identical to Madden ’95 and nothing else in the game looks anything like this screen. It is like they forgot to program a new coin-toss sequence (or ran out of time) so they just threw in the old one at the last minute.
This gripe was quickly forgotten as the game got underway. The aforementioned jersey numbers, the team logos featured in the end zones, even Mary Snow with an injury report from the sideline. All of this was nice, but the gameplay itself was the biggest improvement. Player speeds feel more balanced. The controls are responsive and accurate- I felt completely in control.
Feeling like I was in complete command of the game was a double edged sword. While it was fun at first, soon the score got out of hand. I won the game 31-0 and outgained the Browns 300 yards to 9. I found one defensive play that seemed to always work (3-4/LB Blitz) and I just ran it every time I was on defense. The thought of playing through 18 more blowout games like this one seemed ridiculous, so I decided to abandon the idea of playing a full season and skipped right to the playoffs.
Ironically, my wildcard matchup was once again against the Browns. Once again, I employed a dumbed-down strategy and annihilated the Browns- this time 49-7. The only thing I really “learned” from this rematch was that pressing the “start” button while mid-play would let me lateral the ball and that the grass textures in the game were well done.
For the Divisional Playoff, I headed to
I was stunned. I felt like I had been rejected by an old friend. It had been some time since I had last played Madden ’96 and even longer still since I had lost to the CPU playing the game. As was the case following my loss back in Madden ’93, I resolved to redouble my efforts and win the damn championship.
After being eliminated from the playoffs, I had to restart the season (there is no “start from the playoffs” option) and simulate the whole thing, crossing my fingers that
As fate would have it, the Wild Card matchup was once again in
I was extremely aggressive in the first half and I was happy with my 21-0 lead going into the locker room. As I wrote in my notes: “In your FACE
As the third quarter began, something changed. The Steelers had actually made halftime adjustments to counter my signature D (3-4/LB Blitz). I was stunned when
I got the ball back and relied heavily on the run- milking the clock with every play. When the drive finally stalled, I managed to shave nearly four minutes off the clock, but failed to score any points. The Steelers got the ball back with 1:17 to go and a few plays later, I was stunned to see them in the endzone once again, drawing closer with the score at 21-15.
What had happened? I was killing the Steelers and all of a sudden they were a TD away from winning? With less than 30 seconds left on the clock, they attempted the onside kick, and after a pileup, I ended up with it. I was fortunate to be able to run out the clock and come away with the 21-15 win. They dominated the second half, but fortunately came up a bit short.
The next game was at
The game felt even at the half, but the second half was a completely different story. I was able to put up another 22 points while blanking the Raiders to come away with what ended up being a dominant 35-14 win.
The AFC Championship game was at Cleveland, and once again (for the 3rd frickin’ time) I found myself matched up against the Browns. There was snow on the ground and once again, I went to my 1 dimensional strategy on defense (3-4/LB Blitz). It was all I needed to destroy Cleveland for the third straight time. It was the worst blowout yet- not only did I get to a 38-3 lead by HALFTIME, I had also sacked Vinnie Testadverde so often (7X!) that he got injured. I tried to slow things down in the second half, but everything I did seemed to result in a touchdown. Everything worked and I came away with a 68-3 win, outgaining Cleveland 415 to 8 in total yards.
I thought it would be difficult to replicate my success against the Browns going into “Super Bowl XXX” against the 49ers. The 49ers of that era were an excellent team and had won Super Bowl XXIX (in reality). I was completely wrong.
The game proved to be a comedy of errors for the 49ers in every regard and my team was reminiscent of the basketball team in Pleasantville. No matter what I did, everything worked out beautifully. I seemed to be able to score on every play, offensively, defensively, special teams, whatever. I was up 35-0 at the half, but it was much worse than that. For this game, I shrank my offensive playbook down to 2 or 3 plays (and stuck with just 1 play on D) and it did not matter.
The one time I deviated from the strategy (and chose a defense that was not “3-4/LB Blitz), the 49ers scored a TD. This score, along with one in the closing seconds, meant nothing as I dominated with a stunning final score of 76-14. 49er QB Steve Young (a Hall of Famer in reality) was sacked 7x and David Meggett (an “above average” 3rd down back) finished with 300 yards rushing. The game took forever to finish and was completely ridiculous and unrealistic in every regard. No matter, I got another trophy to put on the wall.
Wednesday, September 8, 2010
Madden '95
Madden '95
SEGA Genesis
Click HERE for screenshots.
"I see the rookie down the sideline. I make the read, fire a bullet and the kid actually hauls it in, straight arms the corner and high steps down the sideline for six. Sweet. I peel myself off the turf in time to catch him cabbage patching through the paint. "
-- Any Madden 95 QB
Alright, Madden ’95, here we go. Madden ’95 is the first Madden game I ever owned and is based on the 1994 NFL season. I was 12 years old in '94 and this year marked the first football game I had ever seen on TV. I watched the Patriots regular season opener against the Dolphins with my uncle Pete (a 39-35 loss for
While I didn’t watch another Patriots game for the rest of the 1994 season, an interest had been sparked in the sport and I started to learn about the team, the players, and the game itself. My primary method of learning about the game came from Madden ’95—incidentally the first Madden game to come with a full NFLPA license, meaning that it had the NAMES of every player on every team. So began the first chapter of my fandom- I started to rely on players like “V. Brisby” at receiver, as well as “C. Slade” at LB.
How does Madden ’95 hold up? Well, in my mind, the biggest advance in the game is the option to TURN OFF PASSING WINDOWS! FINALLY! As noted in my previous reviews, passing windows were a disaster- it was impossible to tell where you were throwing or if the intended receiver was covered. By turning them off, you can see the entire field and actually read defenses before throwing it up.
The box says that the player models are now “3d-rendered”, which is a rather strange claim for a Genesis game. The players DO look different- I will admit that. I suppose they do look more realistic and less cartoony than in previous years – this said, the models seem less well defined and less colorful. It is a different look, but I am still not certain that it is an improvement.
In starting up the game, the EA Sports logo pops up and the Genesis barks the tagline still used today- “E. A. Sports. It’s in the game!” Seconds later the music for FOX Football Sunday starts up and there is a STATIC image on John Madden. Thank you EA Sports for abandoning the scary choppy animations of John Madden. The static image is straight forward and works much better. A+
Once again I opted to skip the regular season and go right to the playoffs. Right off the bat I noticed how the ratings for the Patriots as a team had improved from previous years. The Patriots finished the 1993 season with a 4-game winning streak and things were looking up at the start of ’94 (apparently).
My first game was against the Broncos in
After I adapted to the change of pace, I was able to move the ball downfield and put up some points. After a 14-3 lead at the half (where J. Elway couldn’t complete ANYTHING), I finished off the game with a 28-3 win. A boring game that was never competitive, it seemed that it didn’t matter which defense I called- the CPU was incapable of completing a pass.
My next game @ Pittsburgh was equally non-competitive. After racing to a 21-3 halftime lead, I focused less on the game play in the second half and more on the details. Why did they opt for such a hideous font for all of the in game title screens? Why were there gray and black lines underneath these ugly yellow letters? Why does the gun at the end of each quarter sound like an explosion? Why does the CPU repeatedly fail to connect on passes even when the WR is uncovered and wide open downfield? As I pondered these questions, the Steelers were able to score a couple of late TDs, but their rally fell far short and I held on to a 42-17 win.
The AFC Championship game was against the Bills in snowy
The game itself was another blowout (a 38-9 Pats win), but it was entertaining throughout. The snow element seemed to increase the percentage of fluky plays- especially turnovers (there was one play where my player fumbled, the Bills recovered, but fumbled again, and as I recovered the second fumble, the CPU ruled the play an “interception”). The Bills always use the “no-huddle” which made the pace of the game fast and furious. The Bills could move the ball all day, but could not finish drives so it ended up not being close. Once again, the CPU repeatedly missed wide open receivers, especially on deep passes in critical situations.
As this game came to a close, I began to note some of the positives in Madden ’95. It is great to have detailed player stats (w/player names!). The return of the 2-point conversion to the NFL in 1994 is reflected in the Genesis game as well. The controls on the whole in Madden ’95 are also more responsive than in previous years.
All of this set up “Super Bowl XXIX”, Patriots vs. Eagles. In a bizarre twist, this game played out a lot like the “real life” Patriots/Eagles Super Bowl (XXXIX). The Eagles scored first to get up 7-0, but I responded with a lucky TD pass to Ben Coates (my MVP for the entire playoffs) after the ball was batted up in the end zone. The Eagles scored again in the second quarter to take a 14-7 lead, but once again, I was able to respond with a short TD run by big Marion Butts. I tried to take the lead before halftime with a long field goal, but hit the crossbar and the game remained tied (in Super Bowl XXXIX, the score was tied at 7 at the half).
I managed to get that FG back to take a 17-14 lead in the third, and this was the score in the fourth quarter when I managed to score on another fluke play. I had reached the Philly goal line and ran it up the middle with Butts who FUMBLED, but once again Ben Coates was in the right place at the right time and managed to recover in the end zone for his second TD. Up 24-14 with 2 minutes to go (in Super Bowl XXXIX, the score was 24-14 Patriots at the 2 minute warning), the Eagles were driving. After missing wide open receiver on pass after pass, the CPU finally got its act together on forth and long and scored on a 61 yard pass with 1 minute left to play. I recovered their onside kick attempt and managed to hold on 24-21 (the final score of Super Bowl XXXIX).
As the final gun sounded (or exploded), I was presented with the best end-game sequence yet in a Madden game. A gilded football player -who resembles the same player on the Madden Championship Trophy from Madden 91-93- holding ANOTHER trophy triumphantly over his head as giant text repeatedly flashes between “YOU DID IT!” and “YOU WON!” in the background. This victory screen never got old as I sat mesmerized by it for several minutes. A trophy clutching a trophy. I did it. I won.
Wednesday, August 25, 2010
Madden '94
MADDEN '94
SEGA Genesis
Click HERE for all screenshots.
"He's All Pro tight end. He's big and pretty. Big as a dump truck. Runs like a gazelle. Buy hey. Come across the middle and I send him to another zip code. C.O.D. Next trip through my zone and he'll remember. It's a long season. Stay outta my ZONE!" - Any strong safety, NFL (r)*
*Quote from the back of the Madden ’94 box
While the bad grammar in the opening sentence makes it sound like “any strong safety” is a Russian spy, what really should stand out here is the last bit - this is an NFL strong safety. Madden ’94 is a milestone in the series for a number of reasons. First, it has the NFL license. Second, it includes the option of playing through a 16 game regular NFL season, followed by the playoffs and the Superbowl (yes- THE Superbowl).
The game boasts an astounding 80 teams to choose from (28 NFL teams, 12 All-Time Franchises, 38 Super Bowl Teams, and 2 All-Madden Squads), and features greatly improved graphics and animations. This was clearly a year in which EA decided to invest heavily in their NFL football franchise.
Upon starting up the game, the improved graphics and sound were immediately noticeable. Everything about the presentation is improved- starting with the opening EA Sports logo and the digitized speech (“It’s in the game!”). Even the cheesy animation of Madden is improved. This said, there is one frame
Madden ’94 has personal meaning for me as it was the first Madden game I ever played. I was 11 years old and my neighbor Brian let me borrow it for a week. I still didn’t watch NFL games on TV at that point, and I had no idea how the game really worked. Brian told me two key things: 1. The
Using that strategy as an 11 year old meant I could beat the CPU every time. I won the Superbowl back then with relative ease. But would this simple strategy work with the terrible New England Patriots who were the worst team in the NFL following the ’92 season?
I scrolled through the options screen and chose “New Playoffs” as the Patriots (featuring the new “flying Elvis” logo). (Note: I might start doing full seasons at some point, but for the sake of expediency, I am sticking with Playoffs only for the time being.) The Pats were ranked as “poor” (the lowest ranking) in virtually every phase of the game.
After a splash screen showing the Lombardi Trophy (the prize), I immediately got into the game- Patriots @ Chargers. Once again, I was struck by how much better the presentation was in ’94. The player models are bigger and better defined. Even the coin-toss looks better, with its zoomed in image of realistic looking football players and the referee. The graphics overhaul can be seen everywhere (even the fonts are better).
Once the game got underway, I noticed that the overall speed of the game had also been increased. While it was not lightning fast, it was still faster than the previous three games. This said, the controls had been switched around somewhat. I didn’t have the manual for this game, but I was stunned to find that the “speed-burst” button was missing- now “C” would only do a “hurdle” move and “A” would cause the player to dive straight up in the air (and not forward). I was also baffled by the player numbers on my team- this was supposed to be Drew Bledsoe’s rookie year—why was he wearing #14? There was no #14 QB on
This player number issue was baffling to me as other teams seemed to have the right numbers (Troy Aikman on
In any case, by halftime, I was still figuring out the controls and was down 7-6. I noted that the crowd was more involved in the game- after big plays, good or bad, there would be a “photo-realistic”
Halftime stats were more detailed and in general, the game just felt more polished than in previous years- there were no frame-rate issues on punts.
After I scored a TD in the second half, I was stunned when my XP was blocked by the CPU, leaving me with an awkward 12-7 lead. Some quirks started to show by this point- as was the case in the previous two editions of the game, some players were stacked. The Chargers running backs were unstoppable, for example. Also, some of the new animations just looked awkward. Besides the squat-thrust example mentioned above, some of the tackle animations look bizarre. A tackled player will sometimes tip over like a tower, and will not use his arms to brace for impact. He will just land on his face in the turf.
The rest of my 12-7 game felt like a stalemate UNTIL the last minute or so. The Chargers got the ball back with just under a minute left and no time outs, deep in their own territory. After three incomplete passes, they went for it on 4th and 10 with a surprise run up the middle. Caught off guard, they picked up the first down and much more, stopping the clock with :01 at my 38 yard line. I decided to blitz with my linebackers while keeping everyone else deep. On the last play of the game, I got heavy pressure and knocked down Chargers QB as he rifled the ball deep down the left sideline and the final gun sounded. My safety dove to make the tackle as the WR hauled in the pass at the 8, but MISSED, and it looked like the receiver was home free. I took control of the closest corner and frantically DOVE to make a game saving tackle. I thought I MISSED, but the WR crumbled at the 1 yard line. I had just barely won 12-7.
My next game was the Pats @ the Dolphins- I decided that I would employ Brian’s old strategy of throwing hail mary after hail mary in order to stay competitive. This strategy was not ideal, but it led to my having a 10-3 halftime lead. For the second straight game, the CPU had horrible clock management skills.
I continued the “bombs away” approach in the second half and realized that if I took control of my WR while the ball was in the air, I could jockey for position and throw the DB out of the way before catching the ball (there is no “offensive pass interference” in the game). I was up 24-3 before
The AFC Championship game was against the Bills. In the early 1990’s, the Bills were consistently the best team in the AFC (4 consecutive AFC Championships!). Their stats reflected this and it was disheartening to see “excellent” ratings compared against my “poor” ones more or less across the board. I went into the game trying to repeat my deep ball strategy from the
It got worse fast- I started the second half with a fumble. Another questionable pass interference call against me on the Bills drive that followed resulted in my falling behind 17-0. I managed a quick score at the end of the 3rd quarter, making it 17-7 into the fourth.
Things got weird at this point. The Bills offense- which had been unstoppable- suddenly shut down. All of their runs were lateral and went for no gain. All of their passes were incomplete. I was not complaining, and was able to narrow the score to 17-14 with 1:30 left on the clock. After forcing a 3 and out, I got the ball back on my own 6 yard line with 1:00 left on the clock. Suddenly, my incompetent offense roared to life and I was able to march 94 yards downfield with relative ease to score with :06 left on the clock.
In the end, I overcame a 17 point deficit and 3 turnovers to win the game 21-17. I was relieved, to be sure- I didn’t want to have to start the playoffs over again- but I also couldn’t shake the fact that the CPU seemed to have laid down when I should have lost the game. There is an important lesson here- in Madden ’94 on the SEGA Genesis as well as in life- “Hang in there!”
The “Superbowl” matchup was vs. the Bears- a rematch of Superbowl XX! This was a weird game that involved yet ANOTHER bad pass interference call against me (and subsequent CPU score) - every game I played in Madden ’94 involved at least one major pass interference call against me. When I blocked a punt deep in their endzone, I managed to score a safety and after two field goals, I was up 8-7 at the half.
As I glanced through the halftime stats, I realized that there had been no mention by Madden or anywhere else that this game was the SUPERBOWL. Given that this was the first year that EA had the NFL license (and the right to use the “Superbowl” name/logo), I was surprised at the lack of effort here.
My analysis of the stats led me to believe that I could run the ball against the Bears. I opened the second half by giving this a try and it worked beautifully- a 10 play, 80 yard drive that took over 5 minutes off of the clock and put me on top 15-7. While the Bears threatened to score late in the game, I stopped them four times in a row at the goal line to preserve the win.
I eagerly awaited the picture of the Lombardi trophy with “PATRIOTS” written underneath it, but this moment never came. Instead, I was treated to a cheesy animation showing a generic parade with players driving by in sports cars. This animation repeated itself endlessly and when I finally pressed a button, I was dumped back to the main menu! What happened to the trophy???
I am including the picture of the trophy from the playoff bracket on my trophy gallery on the right column. For evidence that I actually WON it, click HERE
Ultimately, Madden ’94 marks a huge stride forward in the series. Getting the NFL license, overhauling the graphics and presentation while improving the play selection all add up to the best game yet in the series. This said, it still has issues- the apparent lack of a “speed burst” button is missed and the excessive “pass interference” calls mar the experience. The player speeds are also still a bit sluggish, but this is undoubtedly the best of the first four Madden games.
Thursday, August 19, 2010
Madden '93
MADDEN 93
SEGA Genesis
Click HERE for screenshots.
The third version of John Madden football to hit the console market boasted a number of improvements- most notably the introduction of digitized speech from Madden himself while “in-game” and battery-backup (no more convoluted password system). The box (once again, I have the box for the game, but no manual), calls the game “Football’s Greatest Lineup Ever!” and is sure to highlight the addition of 8 “greatest-ever” teams including the ’72 Dolphins and the ’85 Bears--- oops, wait--- still no NFL license in this game, so make that “Miami ’72” and “Chicago ‘85”. With these 8 teams, plus the two “all-madden” teams, the game boasts 38 “pro-teams” to choose from.
As has been the case with the first two Madden games, I don’t have any personal connection to Madden ’93. This was still a bit before the dawn of my football fandom. To me, the biggest improvement to this year’s game from ’92 (besides battery backup) was the addition of new team and player stats that are automatically saved throughout the playoffs. It was neat to track how I was doing throughout the tournament for what would be my final “John Madden Championship Trophy” (the LOMBARDI trophy is introduced in ’94).
In popping in the cartridge and powering up the good ol’ Genesis, a brief screen featuring many EASN (Electronic Arts “Sports Network”) logos spinning around was followed by a terrifying animated image of John Madden. He looks huge and the two frame animation of his mouth chomping up and down made me think he wanted to eat the player (me). Skipping quickly past this screen, I found the menu screen to be an interesting variation on the previous year. Instead of static pictures of two players with color changing jerseys (’92) or no images at all (’91), there are two little windows showing little players running around, making catches, diving, jumping, etc. The jersey color of the little players change depending on which team you are choosing. I found this weirdly charming.
Once again, I jumped right in by choosing “New Playoffs” from the option screen. I was eager to achieve my third John Madden Championship trophy. My matchup was
As the game got underway, I was immediately struck by the addition of having Madden’s voice interjected in-game. The game was punctuated by frequent digitized speech from the man himself- “He’ll remember THAT number!” after a big hit or “That one didn’t have a chance…” after a bad pass. It could get a little redundant- I think there are only like 6 or 8 comments that he has, but I do think it adds something to the game.
The play-calling system had been improved a little bit (split screen) and I also noticed that the snow actually had a notable impact on the way players ran around. It seemed slippery and players did slide on it. Passing windows are still atrocious, but they refined them a little this year by showing the receiver’s numbers in the window, which can help (a little) in sorting out who is where on the field and whether you are throwing to a back out of the backfield or a wide receiver streaking down the sideline.
I also loved the touchdown music- it features “shredder guitar”, Genesis style, and the only word to describe it is “gnarly”.
A quirk that I noticed was that the game always drops frames on punts. When the screen switches angles from kicker to returner, there is always a laggy gap that lasts about a second when the ball is reaching its apex. Fortunately, this doesn’t impact gameplay very much.
I was up 7-3 at halftime against
I got up 14-3 in the third quarter before I was stunned by a 63 yard Oakland TD pass. Down 14-10 with four minutes to go,
I lost 20-14.
At first the sting of losing made me depressed. I had just lost 40 minutes of my life that I would never get back. I had lost in Madden ’93 on the SEGA Genesis. What was I doing with my life? While I suppose I could have questioned why I didn’t feel this way earlier (given my recent play-through of Madden ’91 and ’92), I concluded that it was because I hadn’t lost in either of those games. I decided the best thing was to get even with
In restarting the playoffs,
My next game against
The next game,
My third championship game was fittingly against
On my first possession, I drove 99 yards and took almost six minutes off the clock to get up 7-0. A pass interference call against #56 (Laurence Taylor) was the key play. When
After my terrible field goal kicker shanked a 30 yard field goal before the half, I found myself protecting a weak 7-0 lead at halftime in spite of the fact that I had dominated the game. Midway through the third quarter, disaster struck when I took a shot deep down the right sideline only to have it picked by a Giatns defender and returned 51 yards for the game tying TD.
When I got the ball back with about a minute left in the third, I decided to play it conservatively and rely on the run to control the clock. The drive stalled at the Giant 45 yard line, so on 3rd and 6 I decided to take a shot deep. As soon as I released the ball, I watched in horror as my receivers collided on their crossing route. While they didn’t fall over, it knocked them off of their intended routes. I got lucky though and the under man came up with the catch intended for the deep man. This 26 yard pickup put me deep into NY territory with just a minute to go. I switched back to the run and managed to score with :18 left on the clock- this put me up 14-7. The drive ended up being 78 yards in total and took over 6 minutes.